16/02/25
Finding Speed
Welcome back to my development journey. Where the game has officially taken the name Knight Veil. Unfortunately due to all the time that I took off, I have limited time remaining. I can no longer work on the initial 3d game where I can innovate and polish using my 2d animation and art skills. My solution to this was to work on a melee 3d combat game because there are a lot more programming resources for 3d content.
If I want to catch up with all the time I lost would be a lot. I cannot use my old work because my old GDD, the content I had designed and my game engine work doesnβt relate to 3d games. Scrapping this made it hard to fit in everything I needed to make a game with the limited time I had left. However, I continued by doing the most important thing first like organising and designing all the features the game will have and importing any asset packs needed for the game.
The last important thing this week was to update my Trello and re-organise the tasks I had planned for the development. This was impractical because I didnβt know how capable I am when bringing this game to life. I left the GDD behind so that I could start working on the game from the beginning, updating my design and working around it as I go along with the development this way I donβt need to waste time writing things that donβt work. But organically design things that work for the game as I progress in its programming.
Next week I will be focusing on creating the base of the game such as the movement, health, and stamina components of the player character. There must be any more falling behind if Iβm to have a playable gameplay loop before the deadline, this is the biggest struggle I currently have and the only way to overcome this is by knocking out every task I have that is all related to building the game in unreal engine five. The mental aspect is by far the most challenging part, trying to believe I can make a game with the little time I have left.
Knight Veil
β
Knight Veil β
23/02/25
Sixteen