09/02/25

Change

Welcome back to my development journey. Where the game has officially taken the name Knight Veil. Unfortunately due to all the time that I took off, I have limited time remaining. I can no longer work on the initial 3d game where I can innovate and polish using my 2d animation and art skills. My solution to this was to work on a melee 3d combat game because there are a lot more programming resources for 3d content.

To catch up with all the missed work I didn’t do was a lot. This is because I can no longer use my old GDD or any of the content I had designed. After all, it was all 3d related. Scrapping this made it hard to fit in everything I needed to make a game with the limited time I had left. However, I continued by doing the most important thing first like organising and designing all the features the game will have and importing any asset packs needed for the game.

The last important thing this week was to update my Trello and re-organise the tasks I had planned for the development. This was overall impractical because I don’t know how capable i am of making this game come true. Leaving the GDD behind, this week I decided to start working on the game from scratch next week and updating my design and working around it as I go along with the development this way I don’t need to waste time writing things that don’t work. But organically design things that work for the game as I progress in its programming.

Knight Veil

β™ 

Knight Veil β™ 

16/02/25

Fifteen