16/09/24
Conceptualization
Welcome to my first devlog entry for Soulless! As a solo developer in my final year at university, I wanted to jump start my university year with breathtaking, AAA-level concepts that would showcase my skills as a game designer.
However, I quickly ran into my biggest challenge, programming. My greatest fear of not having the technical skills to execute a complex game was holding back my creativity. To overcome this, I planned a structured approach:
Breaking Down Difficulties
In order to balance my ambition with practicality, I developed three different game concepts, each with a different difficulty level based on what I think I can realistically handle
Easy Difficulty: 2D Action Hack-and-Slash
A side-scrolling combat game with fluid animations and satisfying attack mechanics.
This concept is easy for me because i have the most experience in making 2d games so far, and there are less variables to worry about.
Medium Difficulty: Third-Person Soulslike
A strategic combat system inspired by Dark Souls with dodge, parry, and stamina-based mechanics.
This concept feels very exciting to me because it challenges me to grow my third person 3d game skills without feeling overwhelming.
Hard Difficulty: First-Person Multiplayer Survival Game
A survival-based experience inspired by Rust, featuring base-building, crafting, and PvP elements.
This is my favorite game of all time however i know nothing about networking, large open-world mechanics meaning this concept would push my technical limits with .
Researching Concepts
Creating these concepts does feel like a good start, however I know that it is imperative I choose the correct one based on my time frame of one university year and current skill set. Therefore next week, I will commit to:
Researching each genre to understand the core mechanics that make them work.
Comparing game engines to determine which one is best suited for each concept.
Test small prototypes to evaluate feasibility before making a final decision.
This week was all about overcoming fear of failure and finding a structured way to explore my creativity on a single page. Next week i will pursue the research necessary to make a final decision on which game to develop!
Soulless
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Soulless ♠
22/09/24
One