02/11/24

USP

With the slash attack and projectile attack out of the way this eighth entry is all about incorporating the unique selling point into the combat system.

Welcome to the unique selling point entry. Where I will be finalising the unique selling point. Upon my research and help from the people who saw my suggested usps. I realised that flair was something that kept being picked up on. Comments like That’s cool or That looks crazy, made me want to really use the crazier ideas that I had for the game and then systemise it to be capable of incorporating it in a fun progress-able game.

I decided to implement a high impact weapon that becomes more flashy and versatile the more you upgrade it. This USP is mainly visual and not anything out of reach when it comes to programming and with my skills as an artist I’ll be able to work with a flashy USP such as this one. 

Also this week, i worked a lot on the UI using Miro first to wireframe the chronological order and systemise the direction the user interface would take. Then I used Figma to its full capacity by utilising its animations and transition. To grasp the visuals of the user interface. Next week ill be working on programming this user interface and the sprite sheets for the character.

Knight Veil

β™ 

Knight Veil β™ 

09/11/24

Eight